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Old Jan 11, 2009, 06:07 PM // 18:07   #501
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Increase energy to 10. Cast time to 1 second. Recharge to 10.

Change to: "For 5...15...20 seconds your attack skills remove one enchantment if they hit".

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Old Jan 11, 2009, 06:15 PM // 18:15   #502
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100% health 100% energy ~ failure with 4 or less leadership

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Old Jan 11, 2009, 06:26 PM // 18:26   #503
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Change to: "Hex Spell. You and target foe are hexed with Winter's Embrace and move 90% slower for 2..5..6 seconds."
Not touch range anymore.

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Old Jan 11, 2009, 06:36 PM // 18:36   #504
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E ~ 10
C ~ 1
R ~ 10
Make it AoE.

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Old Jan 11, 2009, 07:14 PM // 19:14   #505
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Move to energy storage.
Change to "Glyph. For 15 seconds, your next Spell casts in 1/4 of a second, and you suffer -5..-3..-2 energy regeneration for 10 seconds."

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Old Jan 11, 2009, 09:14 PM // 21:14   #506
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15r
Target foe and all nearby foe lose 1..3..5e. If target foe was using a skill, target foe loses 2..3..5 energy.

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Old Jan 11, 2009, 09:33 PM // 21:33   #507
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33% hp
1e
1c
1r
Target foe takes 10...80 shadow damage.


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Old Jan 11, 2009, 10:02 PM // 22:02   #508
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Increase cost to 5a.
Remove "Battle Rage ends if you use any non-adrenal skills." nonsense.

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Old Jan 12, 2009, 02:51 AM // 02:51   #509
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Its very very balanced but here goes

1e/ 1/2c / 5r

Spell. Heal target ally for 20..60..73 health. Divine favor bonus is applied to both the caster and the target ally

lets do more proph skills. they need love.

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Old Jan 12, 2009, 06:44 PM // 18:44   #510
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stolen minion has +10 health regen for 30 seconds.

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Old Jan 12, 2009, 09:52 PM // 21:52   #511
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1 cast.

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Old Jan 12, 2009, 10:01 PM // 22:01   #512
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Wouldn't change anything.

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Old Jan 12, 2009, 10:23 PM // 22:23   #513
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Recharge to 15.

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Old Jan 12, 2009, 11:00 PM // 23:00   #514
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15e/2c/20r

Target foe and foes near target foe are struck for (10..44) cold damage and lose (1..2).

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Old Jan 12, 2009, 11:15 PM // 23:15   #515
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Half the duration, half the recharge, make it 10e.

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Old Jan 12, 2009, 11:29 PM // 23:29   #516
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5e/.75c/8r

Elite Skill. Target touched foe takes 10...54...65 damage and is Crippled for 1...7...10 seconds. This skill counts as an off-hand attack.

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Old Jan 12, 2009, 11:56 PM // 23:56   #517
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Elite Hex Spell. (6...10...15 seconds.) Target and adjacent foes have -1...3...3 Health degeneration and receive 33% less benefit from healing.


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Old Jan 13, 2009, 12:15 AM // 00:15   #518
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increase the degen to -1..-4..-5. Revert back to 50%. Make the duration 10..15..20 seconds.

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Old Jan 13, 2009, 02:08 AM // 02:08   #519
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Increase duration to 2..5..8 seconds, increase recharge to 12.

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Old Jan 13, 2009, 04:51 PM // 16:51   #520
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Decrease Duration ~ 1...25...30 seconds.
same affect, but takes 1...6...8 damage per second moving.

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